Heroes 5 walkthrough campaigns - Heroes 7(VII). Heroes 6(VI). Heroes 5(V). Heroes 4(IV). Heroes 3(III). Heroes maps. All about Heroes of Might and Magic. You can send your walkthrough campaigns on Email: evgkuz@yandex. Download - > Heroes 5 - game saves - 3,5. You can send your walkthrough campaigns on Email: evgkuz@yandex. Download - > Heroes 5 - game saves - 3,5. Game- saves will allow you to play or replay any campaign. Obviously, playing all campaigns in order is strongly recommended if you want to enjoy, and understand, the plot. Leszek at 2. 01. 2- 0. The biggest totally free game fix & trainer library online for PC GamesCampaign 6 mission 3 - Heroes 5. I got the first town and if I go further a hero attacks me with a two times better army. When he disappeared, I got the second town. Then he appeared again, took my first town and stroke on me. What should I dozachery at 2. It's located at the South west, before the Gate to the heaven outpost.
Company of Heroes: Tales of Valor Game Guide & Walkthrough Command the company that changed the face of history.In this guide you will find many hints that will (I. ![]() That round thing on the left of the picture is not a lake but a Tree. Hope this helps. Ray at 2. So I am completely stuck on the . Here is what my puzzle map shows. Bx. H. jpgbob at 2. When i have betaen Nicolai in mission 5 . My question is : Is it Game Over and I have finished this game? Mateus at 2. 01. 1- 0. I got all 6 obelisks but the puzzle doesn't work. It's just like a blue screen. I tried digging at the Xs that you got on your map but it didn't work. Can anyone help? reid at 2. Gandalf at 2. 00. Hi All,need help in THE MAGE MISSION 4 i have defeated Isabel and had the game saved and the demo, but i didnt move to mission for.. I am stucked with infrno campaign 4 the ship. Michael at 2. 00. Walkthrough Campaign 6 . It doesn't work all the time and I kind of missed multi- hero armies playing this map, but it was still fairly enjoyable. At the start you might notice that Findan has been reduced to the level cap from the previous level (2. This means you'll probably get a level up without being offered any skills or abilities, which is a bit weird. Similar to the previous mission, this map offers tiny neutral stacks which poses more challenge in the boredom department. The AI features very little resistance. It is impossible to level all your heroes to the cap, and you will probably stop at level 2. Sylanna's Anicents. There are quite a few stat bonuses to pick up (a total of 1. Your enemy at the start this map is far more terrifying than the AI engine - it's the ridiculously long enemy turn times. Despite having more than adequate system specs I'm not the only one who has experienced this, though I guess things might be acceptable if you have a really, really good computer. Given this, your first task is to knock out teal player which will speed things up a bit. Send your three heroes straight for the nearest towns at 4, 5 and 6, ignoring anything which isn't directly on the path to those towns. So you will end up flagging a few Saw Mills, Ore Pits and others. They will come in handy. After that, Teal's only town is at 7 which Findan should be able to capture within a couple of days by heading east then north then back a bit. A message saying that Teal player has been defeated should pop up soon after that. In the meantime, sent Godric to capture the Tan towns at 8 and 9 while Findan captures 1. Finally, the AI turn time should be at a manageable level. In case you're wondering why I haven't given you any tips on how to capture all this territory, it's because you don't really need any. The AI is pathetically weak and even on heroic I was able to do all these battles simply by using quick combat. Once you've captured all the towns, save the mission objective at 1. You can now concentrate on getting Zehir up to the level cap, if you so desire. If you don't want to bother with doing this, you can finish the map pretty quickly from here. Simply build up your forces at one of the haven towns for a week or two to get through the garrison north of 1. Once you do this you'll meet up with Raelag and Shadya - the heroes from the Dungeon campaign. I don't know about you but I developed Raelag to an insanely powerful level of destructive magic, with a particularly nasty empowered meteor shower which did nearly 1. Warlock's) luck roll. Even if you didn't build up Raelag very well, the final battle isn't very tough so you can possibly just finish it on your own, especially if you use Zehir's summoned phoenix. Some people experienced a buggy Isabel with a ridiculously large army (But still manageable since the player has unlimited resources and time to outgrow Isabel.) If the game functions normally, Isabel has a quite- small army and can be possibly rushed even with the hero's starting army on heroic. Alternatively, you could take a little more time and get the most out of the map, which might make the final battles a bit easier, especially if you prefer to use Zehir. Gaining new levels when you're in the high 2. If your Zehir is still weak, you can concentrate on building him up. Otherwise you can spread the experiences evenly to Findan, Godric and Zehir, to make them all level up to 2. The neutral stacks are so ridiculously small, so you have to convert most chests into experience. There are still large sections of the map which you haven't cleared properly. Start going over them with Zehir until you reach level 2. Level 2. 8 was a good level for me, because I finally got arcane omniscience. I found this skill rather useful - being able to cast summon phoenix, puppet master and resurrection in the same battle is as fun as it sounds. There's two Sylanna's Ancients on the map, which means once you get to level 2. One of the trees is to the east of 1. You get here by going through the portal at 1. The portal has 4 entrances/exits, one at 1. The area at 1. 4 houses the red keymaster tent which will get you out the gate to the north of 1. There's really not much more to this map than that, other than the odd stat booster. Give both Zehir and Findan level ups from the Sylvanna's Ancients and then finish the map as described above. Thanks CH. Sasha at 2. Caleb. Use magic. Except for that defenders of the lock should have advantages before attack units. Caleb at 2. 00. 7- 0. I attack a sylvan town that has a moat and I try to move my units into the castle the farthest they can go is onto the moat. If memory serves me right, you have to upgrade to a Castle, expand (as best you can) with a secondary hero and have Zehir guard the town. I played it in Normal and the attack came at around week 3 (so I had a little more time). P. S: Expand quickly! They have three towns (if I'm not mistaken. So until you do take at least one of them, he has the numbers advantage). Stuck again because of another bug. There are too many good games around to fret any more on this one. I'll try to remember the the good times on earlier versions. Good bye. Sasha at 2. Tomas. Objective for mission . It is a remake of C3. M3 map, with the removal of certain features (such as the Sylanna's Ancient) and the addition of quite a few artifacts. Your first goal should be to flag some mines nearby, including the Saw Mill and the Gem Mine. There is a Sulfur Pit a little north. When you head south, you will enter the Inferno terrain. Here you can flag some more mines. When you head to the very south, you can grab two abandoned mines at 1, which are always 1. Thanks to Summoning (phoenix when you have the mana, elementals otherwise) Zehir should have no trouble taking on neutral stacks (except perhaps cerberi and succubi) with just his starting forces and what you can hire from the town on the first day. Note: On heroic, you can actually leave almost all units at home, but just bring the gargoyles with you. Split them up to multiple stacks of ones (hide the reserve stack to avoid heavy casaulties). You go into battle with 6 stacks of 1 gargoyles. If against a human player you will soon be fried, but the AI enemies usually target the elemental replacements as they are more . This way, you only lose a few useless gargoyles in each battle, even against lots of liches or cerberi. Since patch 1. 3 increases the mana requirement a lot, you should try to avoid Summong a Phoenix (3. Elementals (1. 7 mana). Be sure to avoid the pictured area (2) on the way down.. Also ignore the large arch- devil and pit fiend stacks on the east of the island as they aren't guarding anything important, just a shortcut to the south. At about the start of Week 2, an enemy hero will probably attack from the north. This is nothing to worry about - even on heroic difficulty I was able to repel him with just what I had hired in the town by the end of the first week and a hired hero. If you're worried, though, then keep your main hero within a days walking distance until you get attacked. There will be no subsequent attacks. But that won't arrive for another two weeks, and your phoenix and elementals should be able to take care of them.)Also, be sure to enjoy this town and build it up properly because it'll be the only Academy town you get to play with for the entire campaign (with the possible exception of this map's objective - Al Safir (1. I would definitely recommend building the Arcane Forge and messing around with the Artificier special ability, because it's quite fun. They take quite a lot of rare resources to make, though. It gets 5. 0% cheaper if you wait until you get the pendant of mastery (sometimes offered on the map at 7). I recommend giving your shooters luck and higher initiative your Rajas' speed and initiative and your golems/gargoyles health and defence. My Djinn's always die so I don't know what's good for them - health/defence artifacts makes too little difference. For the third slot it depends on the creature, +health is good for low level creatures, morale is good for titans and raja's but you want at least one of your creatures to reduce enemy defence. Experiment yourself, particularly when you hit the level cap as the power of your artifacts depends on your Knowledge points. If you can buy some artifacts that increase knowledge, put them on Zehir and then make the equipment.
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